Happy Islands – Eco-Cities of the Future
Thursday, 26 February 2026
Tuesday, 24 February 2026
2025 EU Code Week 4 All challenge
We are delighted to share with you today that you have successfully completed the 2025 EU Code Week 4 All challenge.
We believe that the alliance you created with other activity organisers is vital to bringing coding to more students in the world – and you have helped up move closer to this goal!"
Monday, 23 February 2026
Friday, 20 February 2026
EVALUATION
We're wrapping up the international Happy Islands project. Today we completed the evaluation survey.
Friday, 13 February 2026
Flowerland – The Island of Positive Emotions
In Flowerland, we believe that education is not only about gaining knowledge, but also about developing empathy, creativity, and the ability to cooperate. The Valentine’s project showed how beautifully the world of emotions can be combined with modern digital tools.
We would like to thank the girls from class 3c for their commitment and the heart they put into creating the spot. Thanks to you, Flowerland blooms even more beautifully!
Because in our world of the future, technology goes hand in hand with values.
Thursday, 12 February 2026
We discover the rules of safe internet
- We don't share our personal information with anyone,
- We only talk to people we know,
- We use age-appropriate content,
- If something worries us, we always tell an adult,
- We remember to create a secure password for our accounts.
🔤 The Alphabet of Having Fun – Screen-Free Ideas
From the letter "A" to "Z," students added activities that bring them joy and don't require the use of a computer or phone. The ideas they came up with included:
🌿 We're having fun outdoors,
🎨 We're painting,
📚 We're reading,
🎲 We're playing board games,
🛼 We're rollerblading,
🎶 We're humming,
🤝 We're meeting friends, and many others
The activity proved to be a great opportunity to discuss the balance between the online and offline worlds. The students agreed that time spent with loved ones is the most precious. After a creative alphabet warm-up, it was time for a unique challenge: designing a tabletop game titled "Safe Internet." The children were tasked with coming up with rules, question cards, tasks, and gameplay elements. The ideas exceeded all expectations!








