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Thursday, 12 February 2026

We discover the rules of safe internet

Every February, stakeholders from around the world join forces to make the internet a safer and better place for everyone, especially children and young people. On this occasion, the third-grade students spent the last few days engaged in creative work, meaningful conversations, and great fun exploring safe internet use and exploring ideas for enjoyable offline activities.

🔐 Internet Safety – Learning to Use the Internet Wisely!

The class began with a discussion about how we use the internet every day – for learning, having fun, connecting with loved ones, and viewing interesting content. Students discussed the most important rules for using the internet safely and responsibly.

They discussed the following:
  • We don't share our personal information with anyone,
  • We only talk to people we know,
  • We use age-appropriate content,
  • If something worries us, we always tell an adult,
  • We remember to create a secure password for our accounts.
The children eagerly shared their own experiences and examples, and an atmosphere of openness and mutual understanding prevailed in the classroom.

🔤 The Alphabet of Having Fun – Screen-Free Ideas

From the letter "A" to "Z," students added activities that bring them joy and don't require the use of a computer or phone. The ideas they came up with included:

🌿 We're having fun outdoors,

🎨 We're painting,

📚 We're reading,

🎲 We're playing board games,

🛼 We're rollerblading,

🎶 We're humming,

🤝 We're meeting friends, and many others

Czas dla nas i przyjaciól autorstwa Iwona Pawłowska

The activity proved to be a great opportunity to discuss the balance between the online and offline worlds. The students agreed that time spent with loved ones is the most precious. After a creative alphabet warm-up, it was time for a unique challenge: designing a tabletop game titled "Safe Internet." The children were tasked with coming up with rules, question cards, tasks, and gameplay elements. The ideas exceeded all expectations!

The projects included task boxes, mini-quests about netiquette, and points for positive online behavior. Each group created a completely different version of the game—some were dynamic and fun, others more educational and discussion-provoking. They all had one thing in common: they were all created with great dedication and creativity.


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