Every February, stakeholders from around the world join forces to make the
internet a safer and better place for everyone, especially children and young
people. On this occasion, the third-grade students spent the last few days
engaged in creative work, meaningful conversations, and great fun exploring
safe internet use and exploring ideas for enjoyable offline activities.
🔐 Internet Safety – Learning to Use the Internet Wisely!
The class began with a discussion about how we use the internet every day –
for learning, having fun, connecting with loved ones, and viewing interesting
content. Students discussed the most important rules for using the internet
safely and responsibly.
They discussed the following:
- We don't share our personal information with anyone,
- We only talk to people we know,
- We use age-appropriate content,
- If something worries us, we always tell an adult,
- We remember to create a secure password for our accounts.
The children eagerly shared their own experiences and examples, and an
atmosphere of openness and mutual understanding prevailed in the classroom.
🔤 The Alphabet of Having Fun – Screen-Free Ideas
From the letter "A" to "Z," students added activities that bring them joy and
don't require the use of a computer or phone. The ideas they came up with
included:
🌿 We're having fun outdoors,
🎨 We're painting,
📚 We're reading,
🎲 We're playing board games,
🛼 We're rollerblading,
🎶 We're humming,
🤝 We're meeting friends, and many others
Czas dla nas i przyjaciól autorstwa Iwona Pawłowska
The activity proved to be a great opportunity to discuss the balance between
the online and offline worlds. The students agreed that time spent with loved
ones is the most precious. After a creative alphabet warm-up, it was time for
a unique challenge: designing a tabletop game titled "Safe Internet." The
children were tasked with coming up with rules, question cards, tasks, and
gameplay elements. The ideas exceeded all expectations!
The projects included task boxes, mini-quests about netiquette, and points
for positive online behavior. Each group created a completely different
version of the game—some were dynamic and fun, others more educational and
discussion-provoking. They all had one thing in common: they were all
created with great dedication and creativity.
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